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Until now, MediaMaster could only be controlled through DMX, ArtNet and MA-Net1. The new MediaMaster 3.1 adds support for the Ma-Net2 protocol. Of course MA-Net1 remains available for those who wish to keep using it. And since the GrandMA2 desks bring support for CITP, we can now send thumbnails from the library to the lighting desk’s screens, making it easier and more convenient to control any MediaMaster connected to your lighting desk by visually selecting your visuals. Read on for some nice pictures and tutorial videos.. These 3 tutorial videos explain how to setup the MediaMaster and the GrandMa 2 so that they work together: Video 1: Settings in MediaMaster
By ArKaos Team
on 28 Nov 2012 12:00 AM
  • arkaos
  • mediamaster
  • grandma
  • grandma2
  • ma-net
  • ma-net2
  • citp
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We’re now offering multiple Blackmagic Design SDI input cards as an option in the A10 media server. Below is a little video presenting this setup, read more for the details. We have the following setup for the video above: One standard A10 media server One custom A10 media server with:   2 x Blackmagic Design DeckLink Duo™ 1 x ATI six output Card Our standard A10 media server outputs in DVI to a Folsom Image Pro that converts the DVI signal to an SDI 720p 60 Hz signal, and this three times. Then we capture these three SDI outputs from the Folsom Image Pro with the two DeckLink Duo™ cards in our custom A10 media server. The connections on the DeckLink Duo™ cards are represented on diagram below:
By ArKaos Team
on 01 Mar 2011 12:00 AM
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ArKaos MediaMaster now fully supports multi-screen output in Windows Vista & 7 for Multi-head graphics cards. This means you can connect several displays to one graphic card and MediaMaster will spread the output across those connected displays. To illustrate this, we’ve filmed the results of the tests we’ve done with a six-heads graphics card – the “ATI Radeon™ HD 5870 Eyefinity 6 Edition” – installed in an A10 media server which we connected to a bunch of DVI screens.
By ArKaos Team
on 28 Sep 2010 12:00 AM
  • mediamaster
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This year at the Frankfurt Prolight+Sound show we demonstrated a new way of using MediaMaster through a new “Simple Mode” interface inspired from the features that made ArKaos VJ DMX a success. Recently we wrote an article on this blog to explain the direction we were taking about the development of MediaMaster 2.0 and how we will be releasing it under two different license levels: MediaMaster Express and MediaMaster Pro (read further below) And today we release the first public beta version of MediaMaster 2.0, you can download if from here:www.arkaos.net/downloads While we finish the documentation, here’s a draft of the Release Note to give you some explanations: ArKaos_MediaMaster_2_0_Release_Note.pdf
By ArKaos Team
on 28 May 2010 12:00 AM
  • development
  • dmx
  • mediamaster
  • midi
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MediaMaster 1.1 brings important modifications to our video engine and particularly how the video synchronization and multi threading decoding is processed. It has been optimized to perform what can be called “software genlock” in order to ensure the best possible fluidity on computers equipped with multi core processors. The genlocking we refer to is the action of locking the frequency of a media to a reference signal or clock (check out the related wikipedia article for a complete explanation). Let’s examine quickly the process of displaying frames. Roughly, 3 steps must be acheived:
By ArKaos Team
on 01 Sep 2009 12:00 AM
  • development
  • mediamaster
  • optimization
  • quicktime
  • synchronization
  • visuals
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When it comes to media playback, at ArKaos we always fight to get the best out of current computer configuration. When you are in the show industry and try to find out the best way to compress your content it’s still a little bit of black magic. While some codec are able to compress video very well they are heavy to handle for the machines, even more, the codec that does the best job at compressing while keeping a good quality such as H264 are very bad when you need to scratch your media. The best codec for users that need to interact a lot with the content should allow to play forward and backward easily and should allow to jump into the content quickly.
By ArKaos Team
on 08 Jul 2009 12:00 AM
  • codec
  • development
  • optimization
  • prototype
  • quicktime
  • texture
  • video
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Fraktus used the opportunity of having the compatibility lab at WWDC to put his synced visual network player at test with Snow Leopard and 6 computers (1 server, 5 clients). The clients are some low end Macs, Mac Mini, iMacs and a MacBook Pro. Here is the result: Ok there is a black frame when switching queues but hey, it’s a prototype :) It’s fully multithreaded so development is moving forward carefully. There are threads for the network synchronization, video decompression, OpenGL rendering and status update to the server
By ArKaos Team
on 12 Jun 2009 12:00 AM
  • development
  • mac
  • network
  • prototype
  • synchronization
  • video
  • visuals
  • wwdc
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Here’s the latest idea from Fraktus (our Code Guru); a way to distribute visual content over a network of players. Note that it’s just a prototype and will not necessarily become a software feature or product.
By ArKaos Team
on 16 May 2009 12:00 AM
  • development
  • network
  • prototype
  • synchronization
  • video
  • visuals